13th Airborne

Day of Defeat : Source Realism unit Commanding officer : LtCol. Kinnear Executive Officer : Maj. Zahadoom.
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MSgt.Perael[13th AB][MP]


Posts : 6
Join date : 2008-12-23
Age : 29
Location : indiana

PostSubject: weapons8910   Tue Dec 23, 2008 3:37 pm

yeah i was wondering if there was a way to get more ammo on the secondary weapons, like pistols, broomhandles etc...
or at least set it that way while we are in pub mode, i likes me some pistol killing

(the 8910 on the subject is because it said there needed to be 10 characters in a subject and the word weapons only has 7, sorry)
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Cpt. Z. Orbit [13th AB]

Posts : 33
Join date : 2008-12-13
Location : Somewhere on planet Earth

PostSubject: Re: weapons8910   Tue Dec 23, 2008 10:07 pm

I agree also. The realism unit would need more pistol ammo and so does the carb and auto-pistol. Like many other realism units you may also add secondary weapons for support. And is it ok to increase ammo for prime guns also?
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CWO. Green [13th AB]


Posts : 4
Join date : 2008-12-12
Age : 109

PostSubject: Re: weapons8910   Tue Dec 30, 2008 3:49 am

I strongly disagree. because if you give them more secondary ammo they will just grab rocket and bust out the carb and go noob. the carb was givin very little ammo for a reason. to balance out the weapons, it is extremely strong, fast, and accurate.

153rd Airborne Antiaircraft Battalion
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Cpl. Regnef [13th AB]


Posts : 2
Join date : 2008-12-24

PostSubject: Re: weapons8910   Tue Dec 30, 2008 4:07 am

I believe we should so then i can mow down GREEN with my carbine. flower..

(even if i already mow him down with every other weapon)
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